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WiiU模拟器PC版(CEMU模拟器)V1.7.4d正式版(无需断网)

来源:quwanwan.com 作者:lyh 添加日期:2017-04-13 12:44
补丁介绍 使用说明: 1.解压缩 2.执行Cemu.exe 3.点击File Load,选择游戏文件打开即可 补丁简介: WiiU模拟器PC版(CEMU模拟器)是全世界首款适用于PC的WiiU模拟器,可以让你非常方便地模拟运行WiiU游戏。支持塞尔达传说:荒野之息,超级玛丽奥制造,超级玛
补丁介绍

使用说明:

1.解压缩
2.执行Cemu.exe
3.点击File → Load,选择游戏文件打开即可

补丁简介:

WiiU模拟器PC版(CEMU模拟器)是全世界首款适用于PC的WiiU模拟器,可以让你非常方便地模拟运行WiiU游戏。支持塞尔达传说:荒野之息,超级玛丽奥制造,超级玛丽U,超级玛丽路易吉等游戏。这款模拟器目前来说不算非常完美,但在电脑配置足够的情况下还是能流畅运行这些游戏。目前模拟器还在不断更新,完美版指日可待。

配置需求:

系统:Windows 7 (x64) or above
显卡:OpenGL 4.0 (4.5 is used if available)
内存:4 GB minimum, 6 GB or more recommended

更新说明:

# Cemu detailed changelog for 1.7.4
# Patreon release date: 2017-04-02
# Public release date:  2017-04-09

general: Added command line option -ud to enable upside-down render mode
general: Added game profile option 'GPUBufferCacheAccuracy'
general: Added game profile option 'disableGPUFence'
general: Updated some game profiles

CPU/JIT: Overhauled FPR register management, reducing the number of load/store operations
CPU/JIT: Fixed an unsafe optimization that could lead to floating-point stores being optimized away
CPU/JIT: Implemented instructions CREQV, LWBRX
CPU/JIT: Recompiler will now inline small functions

GX2: Improved occlusion query support
GX2: Added API GX2SetVertexSamplerBorderColor()
GX2: Fixed a bug in GX2SetPixelSamplerBorderColor()
GX2: Experimental support for texture readback
GX2: Added support for mip-mapped 3D textures
GX2: Shader dump debug option will now also dump shaders from the transferable shader cache
GX2: Added support for vertex attribute format=0x07, nfa=2, signed=0, endian=0
GX2: Fixed a bug that caused graphic pack shaders always being loaded as pixel shaders instead of their respective type
GX2: Slightly optimized OpenGL backend by reducing the number of GL function calls
GX2: Optimized decoding and handling of index data (utilizing SSE2)
GX2: Fixed data corruption occuring under rare circumstances in vertex/uniform data cache
GX2: Extended shader archive format to support cache files larger than 4GB
GX2: Compiling shaders from the transferable shader cache is now done multi-threaded (if ARB_parallel_shader_compile is supported)
GX2: Graphic packs now support overwriting the format of textures

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